Tokenomics
Token Contract Address
Token Mechanics
The token uses a whitelisted permission architecture that allows approved game contracts to mint rewards and burn bets. This enables seamless integration of games like Blackjack (Live) and Poker (Coming Soon) without changing the core token logic. Once a contract is whitelisted, it automatically gains mint/burn permissions, making Wars of Cards a scalable multi-game token economy.
Token Acquisition
- Daily free claims
- Token packs purchases
- Game winnings (minted by authorized game contracts)
Token Consumption
- Burning during gameplay
- Users cannot burn tokens directly, only games can burn
Supply Model
Cards token features an unlimited supply model with dynamic circulation, where supply is naturally regulated by game mechanics rather than fixed caps. This supply-agnostic design allows the ecosystem to scale across multiple games without artificial constraints, supporting unlimited growth of the Wars of Cards World.
Supply Calculation
Circulating supply = total_minted − total_burned
Tracked Values
total_supply— current total supplytotal_minted— cumulative tokens mintedtotal_burned— cumulative tokens burned
Treasury
The Treasury operates as the central revenue collection mechanism and increases with player activity.
Revenue Sources
- Transfer fees — 7% on non-whitelisted token transfers (tracked via
total_fees_collected) - Pack purchases — 100% of NEAR deposits from CARDS Pack sales
Treasury NEAR account: treasury.warsofcards.near